![doom vfr ps4 review doom vfr ps4 review](https://360gamestore.nl/wp-content/uploads/2018/03/Doom-VFR-PS4.jpg)
But, you might want to sit down yourself when playing.Īn Experienced Enhanced By Sony’s Peripherals Luckily it was only the first time and I was left unhindered to finish the review. It was all very strange and a lingering sickness that I have never felt playing video games before. Every session after that I sat down and did not have any issues at all. I put this down to myself standing up to play. The first time I played Doom 3 in VR it made me feel ill and took me out for the whole day. I have played so much VR and have never got any sort of motion or VR sickness of any sort. It ran a little bit too smooth sometimes as this was the first VR title ever to make me feel a bit queasy. Doom 3 performs flawlessly and feels very smooth. The slower pace of the game really lends itself well to the medium and heightens the thrill of slowly meandering the game’s many corridors. This version of Doom has been translated very well to VR. I can understand, maybe, finding batteries to charge your flashlight but one that turns off for no apparent reason is a little bit weird. Yes, it creates a few tense scenes, but overall it felt artificial and I would have preferred a normal, working flashlight. I don’t understand why it keeps fading for you to be able to just press a button to turn it back on.
![doom vfr ps4 review doom vfr ps4 review](https://www.ps4blog.net/wp-content/uploads/DOOM-VFR-Main.jpg)
I did not really like the fading flashlight gimmick either but I remember not liking it in the original game.
![doom vfr ps4 review doom vfr ps4 review](https://assets1.ignimgs.com/thumbs/userUploaded/2016/6/14/doom11280-2-1463099163915large-1465959453325.jpg)
I wish the PDA and video notifications were situated in a better position, it’s plonked right in the middle of the screen and does get in the way sometimes. This removes all HUD elements and further plunges you into this dank, twisted tale. Your health and armour HUD elements have been moved to your wrist device and your ammo count is located on the back of the gun. There a few changes for the virtual version of Doom 3 that really helped with the immersion too. There is something about being so immersed in virtual reality that is hard to explain, I felt like I was ‘there’, even with the outdated graphics. Normally this would be jarring but after a few scares and a few dismembered demons, your only thought is “what was that noise” and “what’s behind me” rather than “look at the low-resolution texture on that wall”. The cutscenes, textures and character models all look ripped from a bygone era. Graphically you can see how Doom 3 has aged. Related Content – PSU’s Review of the PS4 Version of Doom 3 (Non-VR Version). It did feel cheap at times but I will admit, it added to the tension on multiple occasions. While playing this classic title I jumped at hissing pipes, I got shocked by sudden enemies and I lost count of the amount of times enemies spawned behind me. The issue here is the minute you slip on the PSVR headset all that goes out the window. I am by no means someone who gets scared by eerie and freaky video games.